
I also think it’s exactly what the team at Playdead intended it to be.

I won’t delve too much into INSIDE’s story – many have already tried in the past – but what I will say is that the mystery surrounding this game, and subsequently the discussion it sparks, is brilliant.

With tactile, responsive, physics-based puzzles that can see you mind-controlling multiple drone-like people at once, to tense, almost rhythmic platforming segments to avoid danger, it’s a game that keeps at a steady pace throughout its roughly three-hour length, forcing you to critically think in tense situations but never overbearing or resulting in trial and error that could dilute the atmosphere it works so hard to maintain.
